Game is a very peculiar side of human life that has its own laws, which do not fit into the framework of traditional logic. Here Majesty’s Chance and Everything is Relative: The weak can defeat the strong, the cunning can make a fool, The poor can become rich, and vice versa.
Gamble opens up new possibilities of personality, which are often not in the ordinary life. Almost everybody wants to get rich at once, without any effort. Game gives a hope for this, but luck is the chosen ones of destiny judi casino online.
The Game of Origins.
Game and gamble has followed its first steps since humanity. The gamble of a grain is evident in almost everything, from primitive society in the hunt to the major financial deals up to the 21st century. Elements of the game are inherent to many competitions and entertainments, which are arranged by our forefathers. For example, it is evident in the strengths and deftness of competitions, which were later transformed into famous tournaments. Later on the first gambling games appeared. They were based on the element of chance, the trying one’s destiny.
The historians believe that the very first game was casting various stones, shells, animals’ bones – these were the dice of prototypes. The first games in the documentary are stored in the British Museum. Among this evidence are dice, made by an unknown Egyptian craftsman from the elephant’s tusk (16th century B.C.) and a board playing drafts, also called checkers which belonged to the queen Hatchepsut (1600 B.C.).
Historical evidence attests that all ancient civilizations played dice. Astragalus, i.e. The animals of the fetlocks were mostly used as dice. The word “astragalus” also refers to indentations with tetrahedral bricks, which are more resembled modern dice – hexahedral bricks with some rounded corners, which are the opposite facets, when added up, always amounting to seven.
In the old days the people played odd and even, cast dice in the circle or threw them, trying to hit certain openings. Dice were also widely used for fortune-telling. It is also interesting that the players treated with dice were almost as reverent as trepidation, as if the dice were alive: the players were looking for them, whispered charms and tried to persuade them to bring victory.
One of the most venturesome gambling games ever became their dice. The players placed everything in their bet: money, things, dwelling and even freedom (ancient Germans who lost dice humbly became slaves). This is a seemingly harmless game on various lawful bans. For instance, in the 3rd century B.C. The first known gambling games against history were adopted. It was called Lex aleatoria (alea means a die).
In ancient Greece there was a legend divided by the “spheres of influence” casting lots (Zeus got the Olympus, Poseidon received the ocean, and Hades came to the underworld). The laws of ancient Rome forbade gambling games, but there was no specific punishment for violation of the ban. The only “penalty” for the players was the right of the defeated player to reclaim everything he lost, even if he was wrongly or unfairly defeated. Officially the games were allowed only once a year, during the annual Saturnalia (Annual Festivities of Honor the God Saturn).
Throughout the years the importance of the game increased. There appeared new game contrivances, for example cards. Some researchers argue that the first playing-cards appeared in China. In The Chinese Dictionary, Ching-tsze-tung (1678), mentions that cards were created in 1120 (according to Christian chronology), and in 1132 they were already widely used. Cards at those times were long and narrow plates with numbers from 1 to 14 on them. Four suits symbolized four seasons, and the number of cards (52) corresponded to the number of weeks in the year.
The Tarot Cards are the modern deck of prototype. The first documentary witness that we know of refers to 1254, when the St. Louis issued an edict that forbade the card game within France with a whip of fear.
Other Residents Call Egypt The Homeland of Cards. The Tarot deck was used for fortune-telling. It had 78 sheets – arkana (22 seniors and 56 juniors). The golden tables, which correspond to the senior arkans of the pictures, are preserved in the dungeon of the god tote in Egypt. Their names are as follows: 1. Fool; 2. Magician; 3. Priestess; 4. Hostess; 5. Host; 6. High priest; 7. Lovers; 8. Chariot; 9. Power; 10. Hermit; 11. The Wheel of Fortune; 12. Justice; 13. The Hanged Man; 14. Death; 15. Abstinence; 16. Devil; 17. Tower; 18. Star; 19. Moon; 20. Sun; 21. Court; 22. Peace.
It is considered that the cards reached Europe in the 10-11th century, the crusades to the Near East. Most of the card games were born in France, which is called the Homeland of Europa.